In create mode, select “Open a Local Project“
Locate the Chkn file in your file’s folder and open it
First please make sure your materials are activated in your settings
For this example we will derive a from a top. From your creator window, locate the .XMF button and click on it.
In your files window, locate your meshe’s XMF file and open
Now that the mesh is in, Upload the XRF files . Each Material have a defined number in the name, look at it before uploading the XRF so that you upload each with matching IDs.
Than activate two sided by thicking it. Repeat this step for every single Materials tab. [Make sure no two materials have the same XRF ID uploaded to avoid weirdness]
Lastly, for the skin. Activate “Skin Composite” and “Use Blending”
All Done. You can now upload your textures and maps.
Derive from a room > go to fbx import tab > click on “Load FBX”
Locate your FBX file and open
Click configure FBX
Change scale to 0.01 and make sure everything is selected than hit import
Click import changes
All done. Click “Apply changes” to view the results